We are trying to change the eyes and eyes2 mesh definitions. I reimported meshes and enabled the vertices 2d eyes driver. However, the driver seems to ignore the mesh I’ve imported - does it have its own mesh definition? How can we modify the driver or the mesh within the driver?
Hi, to import vertex driven meshes such as the 2D eyes, you need to change the import settings and disable the Calculate Tangent Space option, then use the fbx as you normally would.