Pixel color sampler for eliminating eye bags

Hi everyone,
I’m trying to create a filter to reduce dark color under the eyes(eye bags),
I want to model the mesh under the eyes and give it a solid color which will be sampled near that area,
can anyone direct me how to sample color from a specific area?

Hello @visual3D, we have a color sampling component available in the studio. Currently, we don’t have a tutorial for it, but we can bump that tutorial up in priority.

It will be great, thank you,
until the the tutorial will be out,
can you direct me where can I find it?

We are still working on assets to demonstrate this functionality, the component itself can be selected from the components dropdown menu.

We will update you in this thread when we have assets available