We want to make face morphing for beautification purpose not funny disguise.
Like below video, what we are expecting is we make a face structure(or mesh) first and apply that structure to real face.
I found deepAR demo video Tutorial 3 - Create a Morphing Head Filter | DeepAR - YouTube
Because our purpose is beatification, we kinda want to reduce face shape, rather than enlarge it.
Then this problem happens
Where root face are larger, face edge remain unchanged. And where mesh face are larger, deep ar consider background as a part of face.
Is it wrong to use this video as a morphing method for beautification?
Or is there some mistake we’ve made. Please let us know to fix it.
If it is wrong, Can we edit Face shaping function to have specific 3d face structure? It seems like in face shaping above problem doesn`t appear.