Can you detail out what happens here? The issue seems to be with file handling since deepar will read a file if it’a found.
i have checked application directory file is already present there
Can you send the exact effect file over. It could have gotten corrupted maybe.
I want to load .deepar asset files from my mobile device during runtime
that file i have tested it and it was working all fine, but i think main problem is incorrect way to loading asset from mobile, i would be highly thankful i you could help me in that
Do any of the files work ar do they all have the same error?
they all are showing same error, I think I am mistaking in loading asset,
I am currently using the default Flutter code provided by DeepAR for testing purposes. While I have made some modifications to the _initEffects() function
rest of the code is same
my real question is how can we load asset at runtime from our mobile device in DeepAr example flutter environment
in _maskList.add() we can only add asset at compile time only
The download approach works with native, maybe try talking to the flutter team directly for more info on flutter specific issues
Best
Jelena