Hello, I have another issue. When I use LUTs to change the skin color to appear lighter, and I also have a background image. The LUTs affect the background color as well. Is there a way to make the LUT only work on the person segmentation without affecting other assets?
Previously, I tried using this method: this one, but it ended up covering the background with a camera texture applied to the LUT material.
Thank you for your response, and hopefully, there’s a solution to my current issue.
Hello Jelena, thank you for answering my question. I tried to implement it using Shader Wizard, but it didn’t work. I attempted to use a LUT shader, but there is no place to add the alpha texture part. I am a beginner in this, is there an example that I can follow?
LUT_FG.deeparproj.zip (188.2 KB)
We don’t have a tutorial for that use-case on the docs but I made a sample project.
You can look at the shader code in a code editor. It is a combination of the shader in the Background replacement example and the standard LUT shader