How to make a bald head effect filter?

Anyone have a tutorial or tips on how to make a bald filter or willing to share a similar project they already have? Pretty novice on all this and would appreciate the learning and the project to help walk through it for future reference.

For a bald filter, you’re basically faking the scalp where the hair is. The easiest way to get started with these AR tools is to do this:

To hide the hair volume, use face mesh and an occluder material.

Then, add a scalp texture to a second face mesh that is the same color as the skin (blur and low roughness so it doesn’t look like plastic).

Put a stretch on the forehead area so that the hairline fades in a natural way instead of cutting off sharply.

Light is everything: Add environment maps and a subtle normal map to make the scalp look less flat.

Most of the “realistic” ones just use a clean, high-res scalp texture and adjust the opacity until it looks right. Don’t look for tutorials for this. Just play with the materials and blending on the face mesh, and you’ll get the look faster.