I’m trying to create an interactive face filter for web compatible videos, but I don’t know how to start from scratch.
This is the requirements for the filter:
Filter Design – Fox Eye / Cat Eye Simulation
Outer Eye Corner Lift
Subtly rotate the outer corners of the eyes upward (approx. 5–10 degrees).
Use face mesh deformation or eye anchor point adjustments for a natural, lifted look.
Eyebrow Tail Lift
Slightly raise the tail end of each eyebrow (outer third).
Use 3D mesh warping or positional shifts to simulate a thread lift effect.
Temple Smoothing (Optional)
Apply light smoothing to the skin near the temples and outer eye area.
Use a subtle shader or texture blend to simulate mild skin tightening — avoid excessive blurring or artificial look.
Wrinkle Blurring
Softly blur or fade fine lines and wrinkles around the outer eyes and temples.
Use light blur or texture blending — wrinkles should be nearly invisible but not unnaturally erased.
Symmetry
Ensure both eyes and brows are affected evenly.
The filter should automatically align and adapt to different face shapes and positions