Is there anyway to dynamically load a videotexture?

I can change image textures by using changeParameterTexture but that function ultimately uses a Bitmap argument so it doesn’t seem like it would work for videos. In my use case, I would send a file path (not a preloaded asset) and watch the video in the dedicated node.
Additionally, it seems like sound is not allowed for video textures? Or am I doing it wrong? I followed the instructions here:

Thanks :slight_smile:

HI, you are correct the video textures don’t use sound, and can’t be loaded at runtime with the current studio version.

You can load the sound separately, and play it using the Animation builder

Ah. Too bad. It would’ve been awesome.
I hope both these are part of some future update.
Thanks for the answer!

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