longvt  
                
                  
                    March 21, 2023,  8:37am
                   
                  1 
               
             
            
              Hi all,
Sample code:
#pragma mark - DeepAr Delegate - 
- (void)didInitialize {
    [self.deepar switchEffectWithSlot:@"effect" path:[[NSBundle mainBundle]  pathForResource:@"MakeupLook.deepar" ofType:@""]];
    [self.cameraController startCamera];
}
#pragma mark - User change effect - 
- (void)changeTextures:(int)selectedIdx {
[self.deepar changeParameter:@"FACE" component:@"MeshRenderer" parameter:@"s_texColor" image:[UIImage imageNamed:self.textures[selectedIdx].texColor]];
    [self.deepar changeParameter:@"FACE" component:@"MeshRenderer" parameter:@"s_texNormal" image:[UIImage imageNamed:self.textures[selectedIdx].texNormal]];
    [self.deepar changeParameter:@"FACE" component:@"MeshRenderer" parameter:@"s_texMult" image:[UIImage imageNamed:self.textures[selectedIdx].texMult]];
    
    [self.deepar changeParameter:@"lip_gloss" component:@"MeshRenderer" parameter:@"s_texColor" image:[UIImage imageNamed:self.textures[selectedIdx].texColor]];
    [self.deepar changeParameter:@"lip_gloss" component:@"MeshRenderer" parameter:@"s_texNormal" image:[UIImage imageNamed:self.textures[selectedIdx].texNormal]];
    [self.deepar changeParameter:@"lip_gloss" component:@"MeshRenderer" parameter:@"s_texMult" image:[UIImage imageNamed:self.textures[selectedIdx].texMult]];
    
    [self.deepar changeParameter:@"pPlane3" component:@"MeshRenderer" parameter:@"s_texColor" image:[UIImage imageNamed:self.textures[selectedIdx].texColor]];
    [self.deepar changeParameter:@"pPlane3" component:@"MeshRenderer" parameter:@"s_texNormal" image:[UIImage imageNamed:self.textures[selectedIdx].texNormal]];
    [self.deepar changeParameter:@"pPlane3" component:@"MeshRenderer" parameter:@"s_texMult" image:[UIImage imageNamed:self.textures[selectedIdx].texMult]];
}
But app crashed when I change texture for 2 or 3 times
Another scenario: if no human face in front of camera => console log showed and App crashed:
2023-03-21 17:53:14.713021+0700 quickstart-ios-objc[15777:2076415] [Unknown process name] CGContextDrawImage: invalid context 0x0. 
 
Can anyone help me?
Blockquote
             
            
              
            
           
          
            
              
                jelena  
              
                  
                    March 23, 2023, 11:51am
                   
                  2 
               
             
            
              Hi, the console log shouldn’t be an issue, as for the change parameter app. Could you help us check if the crash still happens if you only switch one texture per frame?
             
            
              
            
           
          
            
              
                longvt  
              
                  
                    March 24, 2023,  1:49am
                   
                  3 
               
             
            
              if i  modify the code to change only 1 texture it still crashes, but at a lower rate.
#pragma mark - User change effect - 
- (void)changeTextures:(int)selectedIdx {
    [self.deepar changeParameter:@"FACE" component:@"MeshRenderer" parameter:@"s_texColor" image:[UIImage imageNamed:self.textures[selectedIdx].texColor]];
    //[self.deepar changeParameter:@"FACE" component:@"MeshRenderer" parameter:@"s_texNormal" image:[UIImage imageNamed:self.textures[selectedIdx].texNormal]];
    //[self.deepar changeParameter:@"FACE" component:@"MeshRenderer" parameter:@"s_texMult" image:[UIImage imageNamed:self.textures[selectedIdx].texMult]];
    
    //[self.deepar changeParameter:@"lip_gloss" component:@"MeshRenderer" parameter:@"s_texColor" image:[UIImage imageNamed:self.textures[selectedIdx].texColor]];
    //[self.deepar changeParameter:@"lip_gloss" component:@"MeshRenderer" parameter:@"s_texNormal" image:[UIImage imageNamed:self.textures[selectedIdx].texNormal]];
    //[self.deepar changeParameter:@"lip_gloss" component:@"MeshRenderer" parameter:@"s_texMult" image:[UIImage imageNamed:self.textures[selectedIdx].texMult]];
    
    //[self.deepar changeParameter:@"pPlane3" component:@"MeshRenderer" parameter:@"s_texColor" image:[UIImage imageNamed:self.textures[selectedIdx].texColor]];
    //[self.deepar changeParameter:@"pPlane3" component:@"MeshRenderer" parameter:@"s_texNormal" image:[UIImage imageNamed:self.textures[selectedIdx].texNormal]];
    //[self.deepar changeParameter:@"pPlane3" component:@"MeshRenderer" parameter:@"s_texMult" image:[UIImage imageNamed:self.textures[selectedIdx].texMult]];
}
App crashes after I press the button to change texture continuously about 8-9 times.
             
            
              
            
           
          
            
              
                longvt  
              
                  
                    March 28, 2023, 10:41am
                   
                  4 
               
             
            
              @jelena   I uploaded a modified project based on DeepAR’s demo project. demo project 
P/S: The textures is random and may not be exact, but you can replace it with your own  textures. (Sorry for the inconvenience)
Thanks!
             
            
              
            
           
          
            
              
                jelena  
              
                  
                    March 28, 2023, 11:21am
                   
                  5 
               
             
            
              Thank you for the example, we will have a look.
             
            
              1 Like 
            
            
           
          
            
            
              Did you find any solution for this? @longvt 
             
            
              
            
           
          
            
            
              This bug has been fixed in the latest version of the DeepAR framework.
             
            
              1 Like