Capturing video stream from the canvas element does not work


In our module we use captureStream() to capture the video stream from the canvas element and pass this canvas element to initialize. This is necessary in order to replace the video stream and use it instead of the original one.
After updating the deepar version >=5.5.0, sometimes we see a black screen or the video stream freezes. Am I understanding correctly that this may be due to the fact that you have added WebGL2 OffscreenCanvas to the image processing pipeline?

Hi, I suppose it could but we would need more info to reproduce the issue, let us know if you can share a minimal project where this error is reproducible