# No PBR option under shader menu

**URL:** <https://forum.deepar.ai/t/no-pbr-option-under-shader-menu/1113>\
**Category:** Help & Questions\
**Created:** [June 9, 2025, 2:51pm UTC](https://forum.deepar.ai/t/no-pbr-option-under-shader-menu/1113 "2025-06-09T14:51:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![alvin\_vaz](https://dub1.discourse-cdn.com/flex017/user_avatar/forum.deepar.ai/alvin_vaz/32/1123_2.png) [@alvin\_vaz](https://forum.deepar.ai/u/alvin_vaz)\
**Post date:** [June 9, 2025, 2:51pm UTC](https://forum.deepar.ai/t/no-pbr-option-under-shader-menu/1113/1 "2025-06-09T14:51:47Z")

</div>

So, I’m trying to get a texture properly set up. I’ve followed the Witch Hat tutorial a few times now, but the textures never look right in the end. I even modeled something myself and tried again, but it still didn’t work. Eventually, I figured out that it wasn’t reading my ORM texture.

Then, I opened the _Metallic PBR Helmet_ example and noticed that it had the **PBR option under the shading menu** , not just the PBR glTF option. This allows to manually set the texture to the material like in any other software. However, when I import an FBX or glTF file, that option doesn’t show up.

What’s worse, I downloaded the Viking Helmet, which initially had the PBR option, but when I reopened it, the option was gone. So now I can only assume this is a bug. Before I uninstall the software, though, I want to know if I might be doing something wrong.

 ![IMG_2204](https://europe1.discourse-cdn.com/flex017/uploads/deepar/original/2X/7/783fb9c8f7dafdf0c76da524c8d071ff48a5634f.jpeg)
